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Colorless

A movement-based isometric puzzle game (Colorless) developed in Unity for the Android tablet. I was the only artist in a team of 5 (1 programmer, 3 level designers), and I was responsible for the creation of all visual assets (character and environment sprites, sprite animations) as well as for lighting and decorating levels in-engine, and some shader creation (loading screen, level select load, pickup effects). Developed over a 12 week project (15 hours a week).

The first world (white, tutorial)

The first world (white, tutorial)

The second world (red)

The second world (red)

The third world (green)

The third world (green)

The fourth world (purple)

The fourth world (purple)

One of each character animation sets: there were four versions of each animation set (idle away, idle toward, walk toward, walk away, victory) for each of the worlds (white/red/green/purple)

One of each character animation sets: there were four versions of each animation set (idle away, idle toward, walk toward, walk away, victory) for each of the worlds (white/red/green/purple)

Some of the environment/pickup/interactables animations

Some of the environment/pickup/interactables animations

UI icons

UI icons

Some of the menu pages (created and assembled by me)

Some of the menu pages (created and assembled by me)

DVD cover

DVD cover

CD cover

CD cover