A collection of game-ready props (except for the guitar, which has only a working mesh) made for school in order to practice integrating box and spline modeling, as well as an introduction to PBR material workflow, and setting up scenes in UE4 to display gameres meshes with working materials.
Modeled in 3ds Max
Textured in Photoshop: Guitar, Mask
Textured in Photoshop and 3DCoat: Gun, Car
Rendered in Marmoset Toolbag: Guitar, Mask
Rendered in Unreal Engine 4: Gun, Car