A competitive local multiplayer racing game, developed in Unreal Engine 4 over the course of 14 weeks (15 hours per week) for the PC. I was the only UI artist on a team of 55 (15 artists), and was responsible for creating all assets for the menus and HUDs (including development of the 2D characters), and working with the UI programmer to implement them in UMG. I also worked on UMG animations, shaders, and blueprint bugfixing. Although it is a 3D game, I only worked in 2D mediums for the project, as UMG does not support the use of 3D meshes.