A movement-based isometric puzzle game (Colorless) developed in Unity for the Android tablet. I was the only artist in a team of 5 (1 programmer, 3 level designers), and I was responsible for the creation of all visual assets (character and environment sprites, sprite animations) as well as for lighting and decorating levels in-engine, and some shader creation (loading screen, level select load, pickup effects). Developed over a 12 week project (15 hours a week).