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Interstellar Racing League

A competitive local multiplayer racing game, developed in Unreal Engine 4 over the course of 14 weeks (15 hours per week) for the PC. I was the only UI artist on a team of 55 (15 artists), and was responsible for creating all assets for the menus and HUDs (including development of the 2D characters), and working with the UI programmer to implement them in UMG. I also worked on UMG animations, shaders, and blueprint bugfixing. Although it is a 3D game, I only worked in 2D mediums for the project, as UMG does not support the use of 3D meshes.

Final renders

Final renders

Initial character concepts

Initial character concepts

Additional character concepts, refining some of the earlier ones

Additional character concepts, refining some of the earlier ones

In-game character selects (single/multiplayer)

In-game character selects (single/multiplayer)

In-game main menus

In-game main menus

In-game HUDs (single/two player/four player)

In-game HUDs (single/two player/four player)