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Ruined King: Foliage/Cloth Shaders | Tech Art

Miscellaneous shader work that I got to do for Ruined King as part of the liveliness pass! I set up a shader to handle different types of sinusoidal movement (top/bottom, left/right, center/out) and used that to drive ambient movement for foliage and cloth in scenes.
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Additional code support was provided by Ben Rog-Wilhelm, our graphics programmer, who set up our mesh merging system and encoded mesh information (local mesh data prior to merging) that I needed into a separate UV channel, so meshes could still animate as though individual meshes without incurring the high mesh and draw count that would have come from having thousands of individual meshes.
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Actual assets and textures made by the art team of Grace Liu, Peet Cooper, Thais del Rey, Mat Kolbeck, and Dragonfly Studio. Worldbuilding and lighting done by Brent Critchford, Andrew Harrington, Thais del Rey, and Andy Hansen. Final lighting in shown levels done by Andy Hansen, me, and GFactory.

https://www.artstation.com/andyh
https://www.artstation.com/graceliu
https://www.artstation.com/brentcritchfield
https://www.artstation.com/matkolbeck
https://www.artstation.com/thaisdelrey
https://www.artstation.com/orgoth02
https://www.artstation.com/3peet
https://www.artstation.com/lapalex
https://www.artstation.com/gfactory

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