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Borderlands 2 Mock Art Test

A mock art test, translating a concept piece from Borderlands 2 into an in-game asset, as well as creating a variant skin. To test the re-usability of the asset, I also built several of the other fire plant concepts with the same meshes and textures, to see how many variants could be completed without needing to create any more assets.

​Modeled in 3ds Max, high res detailing done in Zbrush, texturing done in Photoshop and 3D-Coat, scene compositing and material creation in Unreal Engine 4.
Approx: 24 hours
Original concepts by Matias Tapia: https://www.artstation.com/artwork/DWAn

Outline shader; much more simple than it looks, just repeats the same string for each of the 8 directions around a given pixel

Outline shader; much more simple than it looks, just repeats the same string for each of the 8 directions around a given pixel