Final assignment from my 3D Modular Environments class, in which we picked a piece of 2D concept art and broke it down into modular components, built, textured, and lit the scene, and then demodulated as needed to correct for lighting and texture tiling artifacts. The project as a whole was done over a 3 month period (which included working on two other classes' assignments).
Game res models done in 3ds Max, high res sculpting (as needed) done in Zbrush
Texturing done in Photoshop, 3DCoat, and Zbrush
Scene set up in Unreal Engine 4
I chose to use Ben Zhang's concept piece for the Temple of Anubis level from Overwatch
https://www.artstation.com/artwork/Wo0KQ