The Hub was the first area that I worked on, and thus the most emissive; I was responsible for the blockout of the level, Vulgrim's and Dis' areas, as well as final polish pass over the entire level and optimization. Samael's area was built and lit by Philip Stoltz, and major help with lighting and worldbuilding in the central Hub area, as well as the setup of all the unlockable content, was done by Andrew Harrington. Props in Dis' area were created by Andy Hansen and DragonFly studio, and concept support for the unique NPC areas was done by Baldi Konijn. And I couldn't have done any of this without additional feedback and advice from our awesome art lead Jesse Carpenter.
https://www.artstation.com/orgoth02
https://www.artstation.com/phillipstoltz
https://www.artstation.com/andyh
https://www.artstation.com/baldi-konijn
https://www.artstation.com/jessecarpenter
https://www.artstation.com/lapalex
in-game walkthrough