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La Rana

Some examples of the work I did for my capstone game, which can be downloaded on Steam (https://store.steampowered.com/app/934860/La_Rana/). I worked on materials/effects, concept art, mod-kit meshes and textures, and lighting throughout the project.

You can find a more complete breakdown and more images/videos on my website (http://www.isabelgrayce.com/la-rana.html)

Primary banner

Primary banner

Doorway concepts

Doorway concepts

Murals

Murals

Waterwheel concepts

Waterwheel concepts

Pressure plate concepts

Pressure plate concepts

Effects concepts

Effects concepts

Frog concepts

Frog concepts

Primary mod-kit meshes

Primary mod-kit meshes

Secondary (clutter) mod-kit meshes

Secondary (clutter) mod-kit meshes

Vertical slice room (lit, set up, and composed by me, frog statues and door created by Clayton D'Mello, Plant meshes created by Kati Blackshear, all other meshes, materials, and textures created by me)

Vertical slice room (lit, set up, and composed by me, frog statues and door created by Clayton D'Mello, Plant meshes created by Kati Blackshear, all other meshes, materials, and textures created by me)

An example of the cel-shaded post-process material I created to use in the game (in place vs without)

An example of the cel-shaded post-process material I created to use in the game (in place vs without)

Examples of the levels I lit and decorated after designers had established the gameplay space

Examples of the levels I lit and decorated after designers had established the gameplay space

Fire material

Poison water (material + particle system)

Clean water material

Waterfall (materials + particle system)