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Prime Evil Kerrigan - WIP

I wanted to take a concept that I had rendered previously (a new skin idea for Kerrigan from Heroes of the Storm, based off the art for Prime Evil Diablo from Diablo III) and develop it all the way into a 3D model to further explore the character creation pipeline. Working from my own concept art was challenging, as it exposed some of the weaknesses of my concept (particularly in the areas where I had skimped on details). However, it was also rewarding, as it helped me to better understand how to create concept art with a mind for how it would then be interpreted into the 3D space.

Project was done for my 3D Character Art class, with roughly 2 weeks of time spent so far.

[10/18] Rigged and posed model, still need to correct anatomy issues with high-res model

Modeled in 3ds Max, Sculpted in Mudbox, Textured in Photoshop/3DCoat, Rendered in Marmoset Toolbag 3.

Original concept art

Original concept art

Diffuse maps

Diffuse maps

Normal maps

Normal maps

Emissive maps

Emissive maps

DET maps

DET maps

Extra maps (SSS, opacity)

Extra maps (SSS, opacity)